Monday, November 17, 2025

To Influence Creators, You Have To Actually Support Them

Given that we just had a bunch of elections, I want to describe a political situation that happens in the U.S. among more left-leaning people, and their reaction to power.

So, the Democratic Party puts out its representative. This person is usually pretty unacceptable to those who want meaningful, structural change, and they typically have a bunch of status quo policies. They might be good on one or two issues, and neutral on others, but a lot of folks see them (and not incorrectly so) as a lesser evil. So these voters fold their arms, and refuse to participate until they are given a candidate who is more in-line with what they actually want. When this happens, though, the democrats don't push further and further left to court their votes; instead, they track further toward the American center (the global right) or the American right (the global far right).

The reason for this is that folks who are center-to-right vote reliably, they engage with the process, and they are going to make a more reliable base for that candidate to actually get into office. Yet over and over again folks seem confused why their attempts to punish these candidates drive them toward conservatives, rather than making them more leftist.

In general, this is because if you aren't supporting someone (you aren't voting for them, donating money to them, giving them volunteer hours, etc.) then you have nothing you can take away from them. So your opinion on their platform, what they're doing, etc., is irrelevant because they lose nothing by ignoring you, and it's uncertain that your support would be worth the investment it would take to get you on their side.

This post isn't about politics, though. It's about people who make art, and understanding why your criticism may not be getting the reaction you want from the creators whose work you're trying to shape.

Why aren't they listening to me!?

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

You Have To Have Leverage If You Want To Use It


I've been in this game for a while now, and I've got over 200 titles with my name on them. I've worked for a dozen or more publishers as a freelancer, and I am (knock wood) still managing to survive. However, this week I wanted to address the connection between consumer behavior (that is to say all of you, out in the audience) and creator behavior (folks like me who are making things for all of you to use, enjoy, and consume).

Generally speaking, your feedback is extremely important to us. And while some of that will be comments on social media, or the reviews of the things we've made, feedback also comes in terms of sales numbers and general audience attitude.

For a specific, let's take the whole OGL situation that Wizards of The Coast stepped in a few years back. They were going to tear down the Open Game License agreements that allowed everyone to use the Dungeons and Dragons ruleset, turn the screws on creators by demanding big shares of their sales, put up walls around D&D, add in AI, force it to go digital, and a whole bunch of other stuff I can't even recall now. And they backed off of basically all of that because people started cancelling their subscriptions, and no longer buying DND 5E materials. The company was bleeding profits, and it was that action from the audience that forced their hand and made them change direction.

If Wizards had been bombarded by messages from people who weren't actually buying their books, or who weren't people with accounts on their digital platform who were telling the company, "Well, I'm not going to give you any of my money now!" they would have utterly ignored it. Because you're threatening not to give them phantom sales that they don't have. But people who were paying the companies' bills closing their accounts and leaving en masse? That got the suits attention really fast because they were losing actual, measurable profits and the brand was taking a nosedive.

Oh... those numbers aren't good...

And this is a point that I want to drive home to people out there. Creators will absolutely listen to you... but if you're not part of their fan base, if you're not actually buying their books, playing their games, watching their channels, and so on, then they aren't going to change what they're doing just to please you. Creators (and companies) change to keep the support they have, not to roll the dice and take a gamble on support they might maybe possibly get according to unverified accounts online.

Two strong examples of this come to mind for me, personally.

Somewhere between 3 and 5 years ago there was a person on Reddit who raised a big stink about the way I posted in a particular sub. They were very mad about my behavior, accused me of just being in it to make money, and said that he and his entire table who supported me on Patreon were going to delete their pledges immediately. I found that somewhat alarming, worried that I'd pissed off a not-insignificant part of my own fanbase (since I've never had more than 35 paying patrons at a time)... but one day after another went by, and there was no change in my numbers. I even reached back out to the person, wanting to make sure he hadn't deleted a pledge to someone else he'd mistaken for me. At the end of the day, it was just an empty threat made by someone who just wanted me to stop posting in his group.

Another incident came with the recent project I was part of, Night Horrors: Primoridal Peerage. This supplement was met with a lot of flak because one of the major names on the original Beast: The Primordial turned out to be a predator, and it sort of tainted the game in the eyes of a lot of players. To be clear, that person was not involved with this supplement, and the folks I worked with on it appear to be a pretty solid team of people as far as I know. However, there were a lot of comments saying how we shouldn't make anything for Beast, how they didn't play that game and weren't going to buy this. There were event a few folks who said they'd moved on from the Chronicles of Darkness entirely because there were too many problematic designers who'd contributed to the games. At the end of the day, though, the supplement hit Silver status (minimum 101 sales), and there were some folks who liked it despite its pedigree. And the folks who left those comments... well, all they were telling us was that this wasn't a game they were going to play. It apparently never occurred to them they weren't the target audience, so their criticism didn't exactly move the needle all that much.

In Summary... Don't Go All In When You've Got No Hand


It's true that creators and businesses will listen to their fans when they make themselves heard. But you need to have something you can take away from them if you expect them to change their behavior. If you're a member of their crowdfunding audience, people cutting off that support and telling the creator why might get them to change their behavior. If people start unsubscribing from their YouTube, unfollowing them on social media, and telling them why on the way out the door, that might get their attention.

But if you aren't subscribed, you don't buy their books, and you don't support them, then what are you threatening to take away? Because in that situation you're the angry woman loudly proclaiming, "You just lost yourself a customer!" to a store you've never actually bought anything from as you storm out the front doors. If you didn't actually establish a pattern of supporting them, then they lost absolutely nothing when you left.

All right... have a nice day, or something...

Please, if you've read this far, understand what I'm saying. You are absolutely free to support or not support any writers, game designers, or companies you want to. No matter what kinds of products they make, it's your money, and you can do whatever you want with it.

With that said, if you want to actually use your buying power to shape the kinds of products that creators put together, then you have to actually have support you can take away from them. Because you can't give people less attention or fewer sales than zero, so you don't really have anything you can threaten them with if you don't have any skin in the game.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, November 15, 2025

If Your Dice Are Cursed, Consider Building A Character Who Doesn't Roll

I've mentioned this a time or two on this blog over the past decade and change, but I am cursed. Any dice I roll regardless of the method, who handed them to me, or which game I'm playing will give me some of the worse possible results I could ever hope for nine times out of ten. I once rolled so many natural 1s that I started counting them as a streak (I hit 11 in a row before it finally broke, in case you're wondering), and it was one of the most horribly entrancing things I've ever done.

Also, irritatingly, this curse doesn't apply to me as a GM, because all of a sudden my dice wake up and remember how to be lethal when I'm sitting in the big chair.

Anyway, this curse is what taught me to mix max and point crunch any character I make, because I need to be able to actually succeed and participate even if I'm rolling somewhere between a 2 and a 5 for a majority of the night. And while I do take a certain amount of enjoyment in digging through a game to find every bonus and tool I can to help me combat fate (it's why I have an entire Character Conversions archive, after all), there is another solution for folks who are frustrated that their dice won't cooperate.

Play a character who rarely, if ever, has to roll a die to participate in the game.

Oh dearie... I'm not rolling dice. You are. Give me that save, won't you?

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Bonuses, Debuffs, And Controlling The Battlefield


Generally speaking, the sort of character I'm going to describe is going to be a spellcaster (for fantasy games), and likely some sort of psionic or technomancer for a more sci-fi related game. Exact mileage will vary, but keep in mind that this is meant to be a shift in perspective and strategy more than it is a recommendation for a specific particular class in a specific particular game, even if the following examples are from Pathfinder since I feel they make my point concisely.

All right? All right.

Now then, most RPGs that have you roll dice give you a bunch of bonuses and negatives, and you then have to either beat your enemy's roll, or you have to overcome some arbitrary number set as the difficulty. If you're attempting to persuade a door guard to let you into the tavern, you need to hit a certain number on your Diplomacy or Intimidate roll, or if you're swinging a power sword at a chaos space marine you need to have more successes than he has to parry your attack.

These are the situations where a dice curse can be an issue. Because no matter how much the odds are in your favor, there is always a chance that something goes wrong and your action is wasted. You miss your shot, you fail to persuade an NPC to your point of view, and so on, and so forth... and that's really the most frustrating part of things. You just aren't having an effect on the game, and you feel like you might as well be sitting there blowing raspberries instead of wasting everyone's time.

I believe that is where I come in.

One of the most visual examples of the character who doesn't roll, yet can still be the MVP of an encounter, is the bard. Seen across various editions (as well as in the Tactician caste in my own RPG Army Men: A Game of Tactical Plastic), the bard is typically thought of as a party booster. Their music grants bonuses to their allies, they can inspire courage and suppress fear, and they gain access to spells that can heal allies and hinder their foes even further. And while the enemy might receive a saving throw against these spells, the bard often doesn't have to roll anything (except for how many hit points they give back to an ally).

However, bards aren't the only class capable of this kind of play. Consider a transmuter wizard who is constantly enhancing the attributes of her allies through various buffing spells, or who reveals all the enemies with a well-placed glitterdust spell (which might even blind her foes, turning a fight into a rout very quickly). The sorcerer might have adhesive spittle on-hand, able to entangle a foe and stick them in place so they can become easy prey for the martial members of the party (since entangled foes receive negatives to attack, Dexterity, speed, and several other factors). A witch might have the ability to hex an enemy, forcing them to use the worst of 2d20 rolls when they attack, make saves, and so on, thus allowing their allies to avoid harm, and score more devastating attacks with their own spells.

I talked about more specifics in Vulgar Displays of Power as well as in Don't Underestimate Battlefield Control Spells for folks interested in more PF-centric advice.

With that said, if you want to avoid rolling dice for your character, then some of the things you should build your strategy around include:

- Granting bonuses to your allies (as well as healing), which tend to be automatic successes.

- Debuffing enemies in ways they cannot ignore, even on a failed saving throw (though there may be a lesser penalty on a successful save).

- Shifting the terrain of the battlefield entirely (creating pits, summoning walls, and so on).

An important thing to remember is that this strategy largely requires an individual to step out of the spotlight, and to act as the assist for other players to be the ones who clinch glory. That can be tough to accept, but it is often extremely satisfying knowing that your character is the power behind the throne, and that it is through your efforts that everyone else is succeeding (or at least avoiding death).

Lastly, it's important to remember that you can never remove dice rolls entirely from a character. Even if you primarily boost your allies in their endeavors (both in and out of combat), or your strategy is to force your enemies to work at a disadvantage, you're still going to have to make an occasional skill check, saving throw, etc. Still, there are a great deal of situations where you can absolutely leave a task up to someone else who doesn't have untrustworthy dice... and you can give them an extra slap on the back and a +1 for good luck if you have a spare spell slot!

Like, Follow, and Stay in Touch!


That's all for this week's Crunch post! To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, November 10, 2025

Alice Liddell Is Coming Back To RPGs (And You Should Check Out Her Gaming Work!)

I wanted to open this week's Moon Pope Monday post off with a disclaimer. Alice is my partner, and she publishes most of her RPG content through Azukail Games, which is the same publisher I work with for a great deal of my supplements. However, over the past several years these Monday posts have become a place where I like to shout out fellow creators who need eyes on their work, and who are having a tough time reaching an audience who needs what they're creating.

And if I didn't think Alice's work wasn't great I wouldn't be telling all of you to go check it out. All right? All right. Let's get into it!

Seriously... this title alone is the length of a full NOVEL. You get your money's worth.

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

So Who Is Alice (And What Does She Make)?


For folks who've never seen Alice's name before, she's an author, a Twitch streamer, and a YouTuber. She's got over 30 titles published for her fiction (I'm biased, but I'd absolutely recommend Succumb to Darkness for folks who like gothic vampires and the French Revolution), and you can check out her channels KHR Arts where she primarily hosts her cozy gaming streams, and Alice The Author where she gives folks a peek behind the curtain and explains the business side of being an author.

And as if all of that wasn't enough, she's making a comeback to RPGs in the near future!

You know, in the COPIOUS amounts of free time she had...

While she's got a laundry list of fresh supplements she's currently working on (I don't want to spoil too much before they're ready), I did want to give her previous work a shout-out, and encourage folks to go grab copies of it for their tables. Because she puts a lot of thought and craft into her supplements, and it's hard as hell to reach an audience these days.

So, check out the following if you haven't yet!

- 100 Stat Boost Potion Recipes: Her longest, most intricate title, this alchemical recipe book goes deeper than more RPGs need... but it is great for inspiration, worldbuilding, and just plain fun!

- 100 Dangerous Plants: Alice's bestselling title, which reached Electrum a while back, this is another great thing for GMs to make their worlds (and encounters) a bit more fun!

- 100 Witches: An NPC list that covers witches of all sorts and stripes, there's inspiration for allies, antagonists, and everything in between in this one!

- 100 Flowers and Trees Sure To Boost Your Stats: A perfect companion to the first entry on this list, this supplement is also a less-expensive title if the price tag of the potion recipes makes you balk a bit.

- 100 Avian Beasts: The odd duck out, pun very much intended, this one hit Copper status, but has had trouble climbing higher. I'd recommend checking it out if you're in the market for some inspiration for your bestiary.

That's all that Alice has available for RPG supplements for the time being, but since I have your attention, consider subscribing to her channels, and watching some of her videos. She's been battling the algorithm on YouTube forever, and it would be a huge boon if she could get one (or both) of her channels monetized. And, best of all, the only thing you have to do in order to make that happen is to click a button!

We're all about supporting one another in this community, so please, check out some of Alice's work and help her keep her bills paid while she works on getting some fresh content to the presses!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, November 4, 2025

"Old Soldiers" Has An Audio Preview (And You Should Absolutely Check It Out!)

Folks who regularly stop by this blog are probably aware of the fact that I have written a slew of space marine fan stories for the grimdark future of Warhammer 40K. And if you're one of the readers out there who has enjoyed The Final Lamentation (my story of a Lamenter savaging a Black Legion ship), Blackest Knights (a story of Kill Team Errant for the Deathwatch), or even my Waking Dogs series (featuring a renegade World Eater), then I wanted to take a moment to let you know about my sci fi dystopian thriller Old Soldiers.

Not just that, but it now has an audio reading for the first two chapters from Altered State Adventures!



Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

A New Update (While I Work On Some More 40K Nonsense)


For folks who haven't come across this book before, Old Soldiers is a novel of mine that's been out for some time. In this book we follow Pollux, one of the myrmidon, who is attempting to survive in a world that was not meant for him. A genetic experiment who was one of hundreds of different doomsday weapons created by humanity, these gigantic, albino shock troopers weren't meant to survive their clash with the alien Hyperion... but some of them did. Ghosts of their former selves, the myrmidon have become relics of the past, mostly forgotten by the world they fought for. Pollux is just about to get his life together, when assassins come for him, and the woman he's formed a connection with.

Their bullets weren't enough, though. And when he gets the remnants of his squad back together, they'll tear apart the city until they find the answers that have been buried for far too long.

So grab your copy if you haven't yet!

And I bring this up this week because this is the second piece of mine that's been dramatized by Altered State Adventures. The first one of mine the channel put together was my Warhammer 40K Knight story Broken Heroes, whose video is approaching 10K views as of this reading...

So, you know, go check that out if you haven't!



I've Got Some New Stuff on The Horizon!


While I'm currently getting ready for my last event of 2025, once I pack up and get back home I have plans to settle down and to work on the next installment of the Gav and Bob series, which tells the tale of the Imperium's Bravest Ogryn! I don't know if I'm going to manage to get the next installment done by Sanguinala this year, but I'm going to do my best!

And for folks who haven't come across this series yet, check out this playlist over on A Vox in The Void!



And, of course, if you want to help me make a little extra scratch for the holidays, you can read my contributions to the series directly on Vocal.media:


Lastly, if you've already read these stories, consider sharing them around on your social media site of choice! It's tough to get eyes on these stories, but the more folks who cheer for Gav, the more of these stories I'll be able to put together... so raise your voice, because it matters!

Like, Follow, and Stay in Touch!


That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Sunday, October 26, 2025

Using Flat Earth Theories To Fuel Your Fantasy Worldbuilding

All right, let’s get one thing straight here. The Earth is round, and always has been. If it wasn’t, then artillery troops and snipers wouldn’t have to calculate for the curvature of the planet before sending their deadly care packages to their targets. However, while the things flat-Earth-believers (or FEBs for short) say are absolutely bonkers, they do make for some interesting world building.

Especially if you’re looking to put together your own fantasy setting for an upcoming adventure.

Things are about to get wild, my friends...

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

What Sort of Things Are You Likely To Find?

I don’t recommend jumping too far down the rabbit hole of flat Earth ideas, but just skimming the surface you will find some absolutely wild explanations for normal, everyday phenomena happen that would be otherwise impossible on a flat world. Just off the top of my head I’ve heard:

- Colossal ice walls sheathe the rim of the world, making it impossible for you to travel beyond and fall from the edge (double credit for a game world that’s experiencing global warming and endangering this ice wall).

- Massive, magnetic mountains at the poles that create the illusion of a compass functioning (which has all sorts of implications for a world where steel is still the weapon of choice, but which might be more and more difficult to use the further north or south one travels).

- Mysterious dark energy propels the world in a single direction, and the force of this constant, forward/upward movement is what creates gravity (double points for the world being some variety of spaceship hurtling toward a long-forgotten destination, or a weapon that is on a collision course with some sort of cosmic enemy).

The math is... well... doing something interesting...

These are just a few of the beliefs you’ll find out on the Internet (and there are dozens of lists you can check out for additional inspiration, just like this one), but part of the worldbuilding challenge this offers you as a Game Master is taking these various “truths” and attempting to incorporate them into your fantasy setting. For example, is there a cult who believes human sacrifice is necessary in order to maintain the dark energy propulsion and keep the world moving as it always has? Are they right, or simply mad? If there are ice walls around the rim of the world, what happens if one seeks them out and climbs them? Will they find other realities waiting beyond? Will they hear the whispers of Outsiders begging to bargain so they can be let in past the wall? Are there leylines across the world that carry the charge and polarity of these magnetic mountains, allowing some variety of lightning train to move at rapid speed along these charges, even if it is only from north to south?

If you’ve been looking for a new and unique inspiration, I’d recommend making your own disc world (Pratchett reference very much intended), and seeing just what kind of bizarre and unique twists your mind takes on it!

Just remember… this is meant to be a fun, creative exercise. If you find yourself falling down the rabbit hole, go outside, touch some grass, and perhaps watch a documentary about The Round Planet. Then, when you’re feeling a little more centered, dive back in!

And for some additional world building thoughts and advice, check out:

- 5 Tips For Creating Fantasy Towns and Cities

- 5 Real Underground Cities To Inspire Your TTRPG Campaign

Like, Follow, and Stay in Touch!


That's all for this week's Fluff post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, October 21, 2025

Dungeon Design Tips: You Need To Make Social Skills Viable If You Want Players To Use Them

(Apologies on the formatting, but I originally wrote this in my word processor, as my Internet service was down for a week. I don't know why it has chosen to appear this way, and I'm trying to fix it.)

One of the biggest complaints a lot of Game Masters have is that players will always try to solve problems with spells or steel, rather than using their wits or their words. However, while that is a valid complaint to have, it is important to first look in the mirror before assigning all the blame to the players sitting around the table.

In short, did you give them a reason to believe that rolling for diplomacy or persuasion would actually work? Or has that always led to the enemy getting the first shot in, putting the party at a disadvantage for the coming combat?

Now, stick with me here, I want you to NOT roll initiative just yet...

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

If Words Don’t Work, Players Won’t Use Them


Generally speaking, players understand there are non-combat options to solve issues… but that understanding seems to only exist when their characters are in locations where combat is frowned upon. If they’re in a town, for example, they’ll try to barter for goods, sweet talk their way out of trouble, or threaten their way past a couple of street toughs… but as soon as the PCs step outside of the designated “friendly” zone, it’s like all their non-combat options get grayed out.

Your job, as the Game Master, is to show that just because the party is venturing through the depths of a forest, or they’re entering a dungeon, that doesn’t mean their social skills are no longer viable. And to do that, it pays to sprinkle in some encounters where players can see this in action.

Let's have a conversation, shall we sweet ones?

For example, say your players encounter a flitting fey creature (like one of the ones you might find in 100 Encounters in a Fey Forest, for instance) while they’re moving through the woods. They could attack it and drive it off, yes, but does doing so mean they find the forest ahead of them is now filled with traps? If they speak cordially with the creature, will it offer them guidance through the woods? Or perhaps tell them the location of a buried treasure, in exchange for a promise to take on a small task for it? If they’re merely pleasant, and offer it some of their rations, will the creature watch over them while they’re in its part of the forest, looking for some way to pay back the “gift” it was given?

Expand this idea out in other ways. Do the ogres guarding the wicked sorcerer’s fortress actually dislike the role they’ve been forced into, and they would love to see the spellcaster killed, as long as they get the gold they were promised? Do the rank-and-file members of the Mistwood Raiders think their war leader has gone too far in kidnapping people for ransom, and killing people who weren’t even resisting? If so, could they be persuaded to offer the party information, or even help, if they promise to end the bandit king who wears the bone crown taken from the forgotten tomb of the Mad King? Could they go so far as to open talks with a vampire who seems to be attacking a nearby town, or to engage with a dragon to establish an agreement between it and the terrified people who have lived in its shadow?

Parley? Well, I suppose...

Now, obviously, social skills won’t solve every situation. Clockwork automatons, mindless undead, and territorial magical beasts don’t respond to social overtures, and they will do what their programming, orders, or instincts urge them to do. There will always be antagonists whose goals are directly counter to what the PCs want, and so reaching any kind of agreement will be impossible. And there will always be enemies who think themselves too powerful to bend even an inch to the demands of others, no matter how soft the silk those demands are wrapped in. However, if you want your players to embrace a variety of tactics to solve problems, then it’s important to show them that there are reasonable creatures in the setting who will at least hear them out when they try to be diplomatic.

Lastly, it’s important to consider how this can affect the reputation of the party. If the sorcerer is known for an uncanny ability to bargain with fey creatures, does he earn the name Silvertongue among them (or Ironjaw for those who end up on the worse end of the agreements)? If the dwarven fighter sealed a pact with an orc clan, and upheld his end of that bargain, does that earn him respect among other members of that clan or nation? Perhaps opening doors that would have remained shut to him if he and his allies had merely slaughtered those who got in their way? And if the party takes prisoners, accepts surrender, and treats those who opposed them with honor, that’s something that should also be known to others after a time. On the other hand, if the party breaks promises, lies, cheats, and steals, then they’re going to find those bad decisions catching up with them, and their reputations are more of a weight around their necks than anything else.

For more on this, check out the article Character Reputation in Fantasy RPGs: The Small Legend.

And if you’re looking for more ways to incorporate social encounters into your next campaign, consider checking out some of the following supplements:



Like, Follow, and Stay in Touch!


That's all for this week's Crunch post! To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, October 13, 2025

Help Azukail Games Defeat The Algorithm! (On YouTube)

The algorithm is the strange (and often malignant) god of the Internet age. It determines who lives, dies, who fails and thrives. Its decisions appear utterly random, and while it purports to be all-knowing, it never seems to actually be able to give you precisely what it is you want.

The truth is that the algorithm is a blind, idiot god. It sees everything, but truly understands nothing... but if you wish the blessings of the attention economy, it must lift you up as a creator. I talked about this more in-depth recently in As An Author The Algorithm Controls Your Fate (And It Determines Your Success), but this week I wanted to ask for your help in binding this technological force in order to use its power.

In short, the year is drawing to an end, and Azukail Games could use your help!

We won't be able to do this without you!

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

How You Can Pull Us Out Of The Mud!


So, full context for folks who haven't been around these parts before, I am one of the major contributors to the Azukail Games YouTube channel, which is where I host 3-4 regular shows with occasional dramatized stories from the TTRPG supplements I write. And while the channel got monetized earlier this year, it's been a slog for us to actually climb up the hill and get noticed.

And there are two major reasons for this:

- YouTube changes to the algorithm, which has taken our average views from 300-400 per video, to 100, and sometimes as little as 50 views per video.

- Subscriber slow-down. Unless your channel is constantly growing (or reaches a massive subscriber level in the hundreds of thousands) the algorithm hides/de-prioritizes your content, and doesn't share it with people.

The issue that we're running into is that while we can make all the videos we want, and try to share them around as much as we can, we can't tap a magical button and increase our views, or get people to subscribe to us as a channel. And that is what this post is for today... because we could really use a few helping hands before the year is over.

And best of all, it won't cost you a dime!


All we need folks to do is, basically, help us fight the two issues I mentioned above! So, if you want to help us keep pushing forward:

- Subscribe to the Azukail Games YouTube channel. For bonus points, hit the bell to be sure that you get notified so the algorithm can't just bury our videos when they drop.

- Watch our videos. If you're already subscribed, just take a few minutes out of your day to watch at least 1 video. Or, if you enjoy a particular show on the channel, watch one of the full playlists!

- For bonus credit, upvote videos you like, and leave comments of at least 7 words on them. Those are signals to the algorithm that a video is popular, and it makes a difference regarding how much attention our content gets. You could also share links to the videos on your own social media pages, which can have a surprisingly large impact.

And that's it!

My personal goal is to get the channel over 2,000 subscribers by Christmas, and we're currently at around 1,760. So if we can find about 240 folks, more or less, that growth will be a big help that will allow us to regain some of our momentum. And if we could also get a bigger percentage of folks to hit that bell and watch our new releases (as well as sharing older videos they think more folks should see) that would be huge for us. Because while the channel is monetized, it isn't exactly pulling down notable ad revenue... which is something you can help us do just by using your eyes and ears to send a message to the algorithm on our behalf.

Thanks for reading this far. This has been an ongoing project, and I have so many topics I still want to cover, and more involved videos I want to make. But to justify the cost in time, energy, etc., I'm going to need all the help I can get!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!